Fletcher's Quest goes all meta with the metroidvania search adventure, but gets a little bogged down with procedural generation.
Dragon Age writer David Gaider has shared his thoughts on the "lackluster" and "soulless" nature of procedurally generated AI dialogue, while also predicting failure for developers who can't forsee ...
The RPG veteran reveals that during his time at BioWare, the studio experimented with procedurally-generated quests—but they were ultimately a failure. When you purchase through links on our site, we ...
Ramey's passion for videos games blossomed at the age of 8, with medieval fantasy games such as Runescape and Skyrim. What inspired him to become a writer however, was those games' ability to allow ...
The Wayward Realms is quite the concept for an RPG. Pages of pre-written lore underpin a procedurally generated world with no main quest, where a blend of handcrafted experiences and random encounters ...
David Gaider, who helped create BioWare’s hit RPG series Dragon Age, thinks using AI for quest writing is a waste of time – and for good reason. Gaider made the comments on Twitter (thanks, PC Gamer) ...
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